Ology Cards for the AMNH

Role

UI/UX Designer

Client

American Museum of Natural History

Project type

AR Experience

Project overview

We redesigned OLogy’s science cards so kids don’t just read — they interact.
By scanning physical OLogy cards, children unlock lightweight 3D AR scenes and simple interactions, turning collecting into hands-on discovery.

Background

Ology cards are designed to spark curiosity through short, collectible science facts.
However, the experience largely stopped at reading — once the card was flipped, curiosity faded quickly.
Kids loved collecting cards, but there was no strong interaction loop connecting physical cards to deeper exploration.

SOLUTION OVERVIEW

We introduced an AR card system in which each physical OLogy card serves as a trigger.
Scanning a card reveals a lightweight 3D scene, simple interactions, and a micro-quiz — turning curiosity into action.

Museum of Sex project imagery

UI & Interaction Design

The interface stays minimal to avoid competing with physical cards.
Clear affordances and limited actions help children focus on exploration rather than navigation.

Project detail media image

User Testing

During testing, children quickly learned to scan and interact without guidance.
They spent more time exploring content and were more willing to scan additional cards.

Let’s talk